Things have slowed down a bit due to a camping trip, but I have finished a couple Crawler lairs, the Razor Fiend, and a few Shamblers. The latter are fairly quick to paint up and I'm hoping finish them by next weekend and start work on the Soulless and Lairs. I hope to follow up with the Agents and a few Alt Heroes and then take a short break from Myth.
I managed to get a game of Castle Panic in with my wife, she seemed to enjoy it at first, but seemed a bit underwhelmed by the ease with which we won at the end. If she up to it again a later date I'll introduce the Wizard's Tower expansion. I think this is a good learning co-op game, but I like Elder Sign and SoTM a bit better. I also made it out to my local game group and got a game of Imperial Settlers in with a friend of mine and another gamer. My friend as Japan, and myself as Rome had a close run of it, having played before. I really enjoy this tableau building game, it's amazing how much your faction grows in 5 turns. We also played my friends game Big Book of Madness. This was a pretty fun Co-op that had a sort of Harry Potter meets Elder Sign vibe. I'd definitely play it again.
Starbase Orion continues to entertain, and I feel I'm getting a better handle on certain aspects of it. I also picked up Heroes of Normandie at the app store, but unfortunately it doesn't work on iPad2, although I can play it on my phone. This game and it's Cthulhu based Shadows over Normandie have replaced my 15mm Sci-Fi miniatures. The iOS implementation is pretty good, although I think the some rules like for machine guns are different. I just wish I could play it on a bigger screen, as it can be difficult to read some of the iconography.
Two Brothers Tales
Sunday, August 21, 2016
Saturday, July 23, 2016
Myth & More
So, last weekend I visited my parents up in Michigan. We got a couple games of Splendor in. My Mother enjoyed the game quite a bit, and my wife found it "okay". I think this game lives up to its reputation as an excellent Gateway Game.
On the mini front I've been finishing up most of my Myth base game figures. I'd say the figure I'm happiest with is Yardu, and the one I'm least excited about is the female archer. I need to work on how to properly paint eyes. I've been trying to learn from some of Ghool's excellent videos. I'm close to finishing up 3 Muckers, and some Lairs by next week.
My current tally is:
The Terror with a Thousand Legs
Yardu
20 Crawlers
20 Grubbers
1 Muckers
4 Stalkers
6 Heroes
5 Shamblers
1 Soulless
Starbase Orion continues to entertain. We are on our second conflict, us vs 4 AI in a spiral galaxy. It's a pretty challenging map, as chasing one enemy up his arm of the spiral leaves your arm and the center vulnerable. I'm having a lot of trouble utilizing the different weapon techs effectively. My brother seems to have a bit better of a grasp on it.
On the mini front I've been finishing up most of my Myth base game figures. I'd say the figure I'm happiest with is Yardu, and the one I'm least excited about is the female archer. I need to work on how to properly paint eyes. I've been trying to learn from some of Ghool's excellent videos. I'm close to finishing up 3 Muckers, and some Lairs by next week.
My current tally is:
The Terror with a Thousand Legs
Yardu
20 Crawlers
20 Grubbers
1 Muckers
4 Stalkers
6 Heroes
5 Shamblers
1 Soulless
Starbase Orion continues to entertain. We are on our second conflict, us vs 4 AI in a spiral galaxy. It's a pretty challenging map, as chasing one enemy up his arm of the spiral leaves your arm and the center vulnerable. I'm having a lot of trouble utilizing the different weapon techs effectively. My brother seems to have a bit better of a grasp on it.
Sunday, July 10, 2016
I live, I die, I live again!
Well, it's been awhile, but I'm going to try to resurrect this blog. I played a couple board games this week. One weekday night I played Haggis with my wife and a friend, and then Chess with my wife over the weekend. It was my first time playing the former, and I think we all found it a little difficult to wrap our heads around. It was enjoyable though and I'd love to play it again. It was probably the first time in almost decade I've played Chess, and I feel like that is a bad thing. I also tried to teach the wife Imperial Settlers, which didn't goo so well. It's as good as any of my more modern games. On the miniature front, I was able to get a little work done on Myth, in particular the Crawlers and Grubbers. Photos to soon follow. My brother and I have taken to playing Starbase Orion on the iPad, and that is allowing us to relive all those great moments from MOO when we were kids.
Friday, February 21, 2014
Splintered Light Adventurers I
Wednesday, February 19, 2014
Running the Gauntlet - 15mm ARR using FUBAR with a tweak
Ameos cursed inside his helmet. The Riavaui had laid a perfect
trap, attacking the colony, hiding their true numbers until his unit had
fully deployed, scattered across the area, and were saddled with hundreds of
helpless colonists to protect. Now the fleet was fully engaged, and there was no
ticket off this rock, and the Riavaui were swarming all over the
place.
He could hear the captain's orders coming over his headset, and could see the feed from the recon drones on his retinal display. "All right men, change of plans. We've got multiple hostiles coming from all directions. Time for a fighting withdraw."
This game was played with the 4th edition of the FUBAR rules, with one change. The activation rules were replaced with what I call the Keep Your Cool check. Every unit activates every turn, regardless if they pass their activation roll. But if they fall, their actions were randomly determined using the following table and a D6 roll:
1. Fire if nearest enemy unit is in range and LOS, otherwise move 6 toward objective
2. Assault nearest enemy if within 8, otherwise run 12 toward objective
3. Duck & Weave toward object
4. On Guard
5. Gone to Ground
6. Hesitate - does nothing this turn
The forces were:
2 Squads of 5 Veteran Marines, Heavy Armor (3+), Assault Rifles
3 Squads of 5 Seasoned Raivaui Thralls, Tough Skin (5+), Assault Rifles
1 Squad of Raivaui Hounds, (Used rules for Bugs from FUBAR Sci Fi)
The Marines were trying to escape off the far side of the board. The Raivaui deployed on the board edges to either side of them.
Both squads of marines duck and wove their way forward staying in cover. Two of the Raivaui squads opened fire on the lead squad of marines, while the third entered the stream as they moved into a firing position. The hounds ran toward the closest marines.
The hounds moved first in the next turn and attacked, resulting in a vicious melee. The other 3 squads of Raivaui all poured fire onto the other marines, failing to kill any, but the heavy barrage of fire caused them to lose their cool and Hesitate, losing their turn. The melee, lasted several turns until finally the hounds had been killed, taking two marines with them. The first squad regained their cool, and continued forward under heavy fire. Their armor and the cover provided by the terrain prevented them from taking causalities.
Then one of the Raivaui lost its cool and assaulted the first squad. Following suit another squad assaulted the second. Although the Raivaui shooting had suppressed the marines, it was not effective at killing them. Maybe up-close and personal it would be different.
The brutal close combat lasted a couple of turns, with the third Raivaui squad standing by on guard to see the outcome. The marines came out on top, with four men left in the first squad, and only one in the second. Wasting no time, the remaining Raivaui opened fire, and suppressing the lead marines and causing them to lose their cool two turns in a row. They cautiously crossed the stream under fire, and then sprinted to safety off the board, leaving the sole survivor of the second squad behind.
Weighing his choices, and having killed four Raivaui already, he decided to make straight for safety. The Raivaui moved to cut him off, opening up with withering fire.
Moving forward under the cover of the rock formations, he sprinted across the stream and into the woods to safety, while the Raivaui bullets simply bounced off his armor.
Half the marines made it to safety in the end, their superior training and armor really making them difficult to kill. Although the Raivaui were effective in suppressing them, and making the marines lose their cool, it was almost impossible to kill them with firing. Close combat proved to be more lethal, eliminating the advantage of soaking up damage by opting to be suppressed. Over all I think the random actions generated when failing the activation/keeping your cool check did a good job of simulating units forgetting their training, ignoring orders, panicking etc.
He could hear the captain's orders coming over his headset, and could see the feed from the recon drones on his retinal display. "All right men, change of plans. We've got multiple hostiles coming from all directions. Time for a fighting withdraw."
This game was played with the 4th edition of the FUBAR rules, with one change. The activation rules were replaced with what I call the Keep Your Cool check. Every unit activates every turn, regardless if they pass their activation roll. But if they fall, their actions were randomly determined using the following table and a D6 roll:
1. Fire if nearest enemy unit is in range and LOS, otherwise move 6 toward objective
2. Assault nearest enemy if within 8, otherwise run 12 toward objective
3. Duck & Weave toward object
4. On Guard
5. Gone to Ground
6. Hesitate - does nothing this turn
The forces were:
2 Squads of 5 Veteran Marines, Heavy Armor (3+), Assault Rifles
3 Squads of 5 Seasoned Raivaui Thralls, Tough Skin (5+), Assault Rifles
1 Squad of Raivaui Hounds, (Used rules for Bugs from FUBAR Sci Fi)
The Marines were trying to escape off the far side of the board. The Raivaui deployed on the board edges to either side of them.
Both squads of marines duck and wove their way forward staying in cover. Two of the Raivaui squads opened fire on the lead squad of marines, while the third entered the stream as they moved into a firing position. The hounds ran toward the closest marines.
The hounds moved first in the next turn and attacked, resulting in a vicious melee. The other 3 squads of Raivaui all poured fire onto the other marines, failing to kill any, but the heavy barrage of fire caused them to lose their cool and Hesitate, losing their turn. The melee, lasted several turns until finally the hounds had been killed, taking two marines with them. The first squad regained their cool, and continued forward under heavy fire. Their armor and the cover provided by the terrain prevented them from taking causalities.
Then one of the Raivaui lost its cool and assaulted the first squad. Following suit another squad assaulted the second. Although the Raivaui shooting had suppressed the marines, it was not effective at killing them. Maybe up-close and personal it would be different.
The brutal close combat lasted a couple of turns, with the third Raivaui squad standing by on guard to see the outcome. The marines came out on top, with four men left in the first squad, and only one in the second. Wasting no time, the remaining Raivaui opened fire, and suppressing the lead marines and causing them to lose their cool two turns in a row. They cautiously crossed the stream under fire, and then sprinted to safety off the board, leaving the sole survivor of the second squad behind.
Weighing his choices, and having killed four Raivaui already, he decided to make straight for safety. The Raivaui moved to cut him off, opening up with withering fire.
Moving forward under the cover of the rock formations, he sprinted across the stream and into the woods to safety, while the Raivaui bullets simply bounced off his armor.
Half the marines made it to safety in the end, their superior training and armor really making them difficult to kill. Although the Raivaui were effective in suppressing them, and making the marines lose their cool, it was almost impossible to kill them with firing. Close combat proved to be more lethal, eliminating the advantage of soaking up damage by opting to be suppressed. Over all I think the random actions generated when failing the activation/keeping your cool check did a good job of simulating units forgetting their training, ignoring orders, panicking etc.
Monday, February 17, 2014
Have battlefield, will travel
So there is a company out there that makes that makes terrain called "Battlefield in a Box". It is really nice looking stuff, but it is very expensive and not really what we would consider a "battlefield" here at TBT. So we decided to try making our own, a complete battlefield in a neat, easy to transport package.
Here is the box:
Drawing inspiration from Tiny Solitary Soldiers, and War in a Box, we wanted something that was small, modular, and capable of a wide variety of sit-ups. The box above is 13" x 13" and about 3 inches tall. That is a 15mm mini from Khurasan in the picture for scale.
Inside we have a variety of hills made from cork board. The larger ones have a flat edge allowing them to be butted together to form a single large hill, or to be placed along the board edge as separate hills. Most of the smaller hills sit nicely atop the big ones to add additional relief when desired.
In addition to the hills, we've got four 12 x 12 tiles that form our skirmish board. As you can see each tiles has a section of a stream on it, and they can be rotated to make different combinations.
In addition the back of each tile is also finished, allowing us to flip the tiles to create a large variety of different playing surfaces. I've coated each tile in several layers of PVA glue to create a tough finish. We also have gotten some scrap fabric that goes in between the tiles when they are in the box.
To finish off what is in the set at the moment, there is a small bag of shrubs and other vegetation. Hopefully this will make a nice board for small 15mm sci-fi and fantasy skirmishes, as well as our board for some 6mm MechaWar. Altogether this was about $35 USD, including the plastic box to carry everything in. So there it is, let us know what you think!
Here is the box:
Inside we have a variety of hills made from cork board. The larger ones have a flat edge allowing them to be butted together to form a single large hill, or to be placed along the board edge as separate hills. Most of the smaller hills sit nicely atop the big ones to add additional relief when desired.
In addition to the hills, we've got four 12 x 12 tiles that form our skirmish board. As you can see each tiles has a section of a stream on it, and they can be rotated to make different combinations.
In addition the back of each tile is also finished, allowing us to flip the tiles to create a large variety of different playing surfaces. I've coated each tile in several layers of PVA glue to create a tough finish. We also have gotten some scrap fabric that goes in between the tiles when they are in the box.
To finish off what is in the set at the moment, there is a small bag of shrubs and other vegetation. Hopefully this will make a nice board for small 15mm sci-fi and fantasy skirmishes, as well as our board for some 6mm MechaWar. Altogether this was about $35 USD, including the plastic box to carry everything in. So there it is, let us know what you think!
Friday, February 14, 2014
Catching up
So my brother tells me I'm slacking off and should be posting any progress I'm making in our hobbies. Well on the 15mm front I've been trying to get some help for my Ground Zero Games (GZG) New Israeli Army. I decided to use some of Combat Wombat's excellent Grizzly APCs and Lancer Tanks.
Hopefully these will perform admirably in our future games of FUBAR.
I also have been pretty busy painting up some GZG Phalon for Full Thrust. I got a starter fleet with my post Xmas discount. (Thanks GZG!). I still need to finish my frigates and scouts for this fleet.
Mat by Hotz Mats
I also have been slowly converting my FSE, UNSC, and WC ships over to Corsec Engineering bases. I have found these to help not just with establishing firing arcs, but they also save space for storage.Which means I have more room for more ships! I have found that the flush mounts fit most of my human ships better. I've got almost all of my FSE converted except a few escorts.
I ran out of flush mounts after I got a few of my UNSC Capitol ships done.
Looking forward I'm going to try to finish up my escorts for all three fleets. Then move on to some 15mm fantasy my brother gave me months ago to paint up.
Outside of miniatures I've been playing lots of Warhammer Quest, Ascension, and Lords of Waterdeep on my iPad. I've also been reading the Mistborn Trilogy by Brandon Sanderson.
Hopefully these will perform admirably in our future games of FUBAR.
I also have been pretty busy painting up some GZG Phalon for Full Thrust. I got a starter fleet with my post Xmas discount. (Thanks GZG!). I still need to finish my frigates and scouts for this fleet.
Mat by Hotz Mats
I also have been slowly converting my FSE, UNSC, and WC ships over to Corsec Engineering bases. I have found these to help not just with establishing firing arcs, but they also save space for storage.Which means I have more room for more ships! I have found that the flush mounts fit most of my human ships better. I've got almost all of my FSE converted except a few escorts.
I ran out of flush mounts after I got a few of my UNSC Capitol ships done.
Looking forward I'm going to try to finish up my escorts for all three fleets. Then move on to some 15mm fantasy my brother gave me months ago to paint up.
Outside of miniatures I've been playing lots of Warhammer Quest, Ascension, and Lords of Waterdeep on my iPad. I've also been reading the Mistborn Trilogy by Brandon Sanderson.
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